CHARLOTTE, N.C. -- The National Federation of State High School Associations (NFHS) is looking to bring eSports competitions to high schools across the nation.
NFHS and the NFHS Network entered into a partnership with PlayVS to begin the rollout in fall 2018.
Mike Koski, chief executive officer of the NFHS Network, told NBC Charlotte they expect to have 16 to 18 states on board to host eSports seasons in the fall.
Currently, Koski said six states are signed up, including Alabama, Connecticut, Georgia, Massachusetts, Mississippi, and Rhode Island. States have until August 20 to make the decision whether they will host a season.
Koski said there will be two seasons, one starting in October with a championship in January and another starting in February with a championship in May.
Dwayne Meekins, owner of GameTruck Charlotte, said he played three traditional sports in high school and believes eSports deserve to be recognized on the high school level.
“I realized that a lot of the same feelings, the butterflies before a game or a match,” Meekins said. “I felt the same things that I felt before a football game or a track meet.”
Meekins now describes himself as a “gamer,” but he said he enjoys being a fan of eSports and eSports athletes, who are considered to be more serious, professional gamers.
Gidd Sasser and Christopher Celecia are both eSports athletes who found their niche in the untraditional sport.
Celecia said he has always been competitive and played soccer, but he transitioned to video games, as he saw the practical application in his life as a computer science major in college.
“You have to figure out how to build up your professional army,” Celecia said. “You have to figure out how to go forward, and with these skills, you can translate them into real life.”
Sasser is a former eSports competitor who now coaches. He said eSports may lack in physicality but make up for it in other ways, such as management and communication skills.
“It’s the same fundamentals as traditional sports,” Sasser said. “It’s just a digital playground pretty much.”
According to a release from NFHS, 72 percent of teens play video games regularly and nearly 200 colleges in the United States and Canada are actively recruiting and offer scholarships for eSports.
Sasser said the scholarship aspect now makes esports more attractive when students are looking at how to pay for college.
“I think that’s a deciding factor and will be a deciding factor in the next couple years for many students,” he said.